﻿using SaveTheQueen.Component;

namespace SaveTheQueen.Scene
{
    internal class NullScene : BaseScene
    {
        public NullScene(Core core)
            : base(core)
        {
            ImageSprite backgroundTest = new ImageSprite("Texturas/Background", 0, 0, Core.ScreenX, Core.ScreenY, null, core);

            TextSprite textTest = new TextSprite(
                "Hey! You got no Scene!\nCorrect this by instatiating\na scene on your main game class\nconstructor.\n", 
                "Font/Small", 70, 300, backgroundTest, core);

            this.Components.Add(backgroundTest);
        }
    }
}
